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you should read this for hot max stirner alone, sorry but i don't make the rules that's just how it is

Does Isaac have borderline personality disorder? 🤔 Coz I see more of myself in him with each update 😅

(+3)

It's always a good day when NMF gets a new build

pretty sure theres a typo here i think it should say 'No More Father'

(+3)

build 16 is absolutely insane. from a mad concentration of some of the best art i have seen, to a soundtrack that goes hard and the best dramatic thread yet. it's hard to believe that this is not only free, but exists to begin with. i cannot express how much of a credit to the format this is.

just ran build 16 and i crashed when trying start a new game here's the crash log

```

I'm sorry, but an uncaught exception occurred.

While loading <'Scale' <'Image' u'images/bg/bg bloomburg fountain.webp'> 400 225 True>:

  File "game/script.rpy", line 95, in script

    call screen ChapterSelect()

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

IOError: Couldn't find file 'images/bg/bg bloomburg fountain.webp'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/script.rpy", line 95, in script

    call screen ChapterSelect()

  File "renpy/ast.py", line 1969, in execute

    self.call("execute")

  File "renpy/ast.py", line 1957, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3057, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3213, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3729, in interact_core

    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

  File "renpy/display/core.py", line 2466, in draw_screen

    renpy.config.screen_height,

  File "render.pyx", line 492, in renpy.display.render.render_screen

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 783, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 783, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 783, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/screen.py", line 681, in render

    child = renpy.display.render.render(self.child, w, h, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 783, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 944, in render

    surf = render(d, rw, height - y, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/viewport.py", line 631, in render

    surf = renpy.display.render.render(c, cw, ch, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/behavior.py", line 791, in render

    rv = super(Button, self).render(width, height, st, at)

  File "renpy/display/layout.py", line 1190, in render

    st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/layout.py", line 783, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/transform.py", line 706, in render

    return transform_render(self, width, height, st, at)

  File "accelerator.pyx", line 140, in renpy.display.accelerator.transform_render

  File "render.pyx", line 263, in renpy.display.render.render

  File "renpy/display/im.py", line 607, in render

    return cache.get(self, render=True)

  File "renpy/display/im.py", line 271, in get

    surf = image.load()

  File "renpy/display/im.py", line 858, in load

    child = cache.get(self.image)

  File "renpy/display/im.py", line 271, in get

    surf = image.load()

  File "renpy/display/im.py", line 688, in load

    raise e

IOError: Couldn't find file 'images/bg/bg bloomburg fountain.webp'.

Windows-10-10.0.19041

Ren'Py 7.4.5.1648

No More Future 16.0

Wed Jan  3 09:02:32 2024

```

found this in the log file, wasnt in the traceback

While loading <'Scale' <'Image' u'images/bg/bg bloomburg fountain.webp'> 400 225 True>:

  File "game/script.rpy", line 95, in script

    call screen ChapterSelect()

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

IOError: Couldn't find file 'images/bg/bg bloomburg fountain.webp'.

checked my older version on steam, worked just fine, it seems to be an issue with build 16

i even wiped ALL my save files and it still isnt working.

okay so i found the fuck up. after looking though the logs, files, etc. you changed the name of "bg bloomburg fountain.webp" in the older versions, splitting them into "bg bloomburg fountain day.webp" and "bg bloomburg fountain evening.webp" but you forgot to update the code from before.

thats what it seems like at least.

(+3)

I had this game for a while then forgot about it. Really good stuff!

(+6)

I just got through the prologue and woah I really love this vn! I might be overanalyzing but this might be a not so subtle allegory for gender affirming surgery for trans people on a narrative about self-identity, consciousness, ai, and the philosophical debate of what makes you really you. If this was the intention of the writer then this vn freaking rules! Regardless the writing is great and the story is intriguing, will continue reading more :DD

(+5)

Really enjoyed this so far, looking forward to seeing how it continues. Great story and characters, and the art is very good.

(+3)

Imma see if this works on a mid 2000 smartphone

(+1)

I love this story so far but still donno about one thing...
Why is LGBT tag here? I mean, thats how ive found this VN, but i didnt see anything... related as well. Asking just out of curiosity, it doesnt affect my impression of this game >,>

(+2)

Depending on the first few (and only) choices in the game, you can either keep the MC's given name, or change it to one of your (their) liking, along with choosing their preferred pronouns. If you do decide to alter their identity, the game remembers this, and certain characters will interact with the MC a little differently depending on their choice. Some readers feel as though this is a metaphor for trans people and trans self-expression (whether it remains a metaphor or is further expanded upon later in the story is yet to be seen), so I added the tag to account for them. Other than that, depending on the MC's chosen pronouns, certain characters' infatuation with them can be seen as very, very softcore LGBT romance, though that is not the novel's main focus. I do admit that the LGBT themes are a lot less important to the plot than in most other FVNs, but I still think the tagging is appropriate for the reasons outlined above.

Huh... i thought about it but wanted to confirm. Good idea x3
(Romance with Nem would be a dream come true, not gonna lie)

(+1)

I just spent about 6-8ish hours reading through this. Didn't expect to go through in a session, but was very nicely done, and im far too sad to have reached the current end.

Very well done to grab me so.

Deleted 92 days ago

It won't start up... how? You're launching the .exe file and it doesn't do anything?

Deleted 84 days ago
Deleted 97 days ago
(+1)

I'm sorry, but right now, we're only looking for people I've personally known long enough to spearhead official translation projects. Moreover, if you needed an online translator just to post this message, you might lack the fluency in both languages needed to translate an entire novel in another language. I suggest you start improving your fluency by translating smaller works and work your way up from there.

That said, if you do still wish to translate NMF on your own time, I cannot stop you. Just follow the rules you outlined in your message and it'll be fine. 

It's a fantastic work.I want to ask if I can translate your visual novel into Chinese.It will not be used for commercial purposes.Just to share your fantastic work with more furry-loving people.'m looking forward to getting a reply from you whether you permit it or not.PLEASE!ヽ(。・ω・。)ノ

(+1)

I think a couple of people are already doing a Chinese translation of the novel, but if you'd like to make your own version, go ahead! Just know that we won't be able to provide support when it comes to translating the comic-book sequences (namely, the dialogue inside the speech bubbles) or just in general. Also, do remember to leave links to the original work both within the novel itself, and wherever you choose to publish it, and don't take credit for the original work, only the translation. 

(+4)

I read the story 2 times once before update 15 and once after and i must say it that the story has improved a lot after update 15 the team did a great job improving the story. Also can't wait for the next chapter :)

(+5)

Idk why but because of how far in the future this is set in instead of a rich dude blasting Beethoven in a car from the 1930's I'm imagining some rich dude in a base model 2023 Honda Civic blasting Ballin by Roddy Rich 💀💀

im really liking this game

(1 edit) (+2)

I was fun to play and if your offline for a long time then your have many hours of entertainment. I like the art style too(yes I played ELoNR aswell)

(+7)

This game is the best itch game I have ever played, I'm only like 10-15 minutes in and I'm already hooked on the story and can't wait to see where it goes. 20 out of 10.

(+4)

I am playing, but I am waiting for the choices to appear. its rather hard to play when there are no choices yet other than the name and pronouns.

it is very cute though. I just keep expecting choice windows, but its very on rails. I am enjoying it, and thank you for makign this, as I like synths. ^^

(+5)

The game is linear so there won't be significant choices if any.

(+2)

thank you. I understand.

Where can I find the soundtrack? Its amazing

(+1)

There are links to all the composers at the top of the page, they each have a playlist featuring their tracks for the game.

(+1)

so your telling me i did not have to rip the game apart? 

(+1)

i did the same, it was surprisingly easy lol

(+3)

The way they dont let you know what isac us before the transition is so smart because it lets you imagine your fursona as isac so you can get even more attached to the story. So the point is this is done amazingly 

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